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Beginner Building

Use these simple IM prompts to start creating with the bot.

Create and shape prims

Create a cube in front of me.
Scale that cube to 2 by 2 by 2.
Rotate it 45 degrees on the Z axis.

Rename and organize

Name this prim Welcome Cube.
Create three matching cubes in a row.

Inspect before editing

Inspect the selected prim and show creator, permissions, sale, and sit details.
Refresh object properties for that prim, wait 5 seconds, then inspect full shape and light/flexible/sculpt details.

Use the refresh-style prompt when object metadata looks stale or incomplete.

Edit detailed shape and effects

Set that prim hollow to 0.25 and taper X to -0.2.
Give this prim a gentle twist of 0.15 and set skew to 0.1.
Turn on a soft white light on this prim with intensity 0.6 and radius 8.
Enable flexible mode with softness 2, tension 6, and wind sensitivity 3.

Linksets and grouped edits

Inspect this object's linkset and show me the root and child prim IDs.
Make localId 5678 the new root for this linkset.
Move child links 5678 and 9012 up by 0.2 meters and rotate them 10 degrees on Z.

Permissions and sale basics

Set next-owner permissions on this object to copy and transfer on, modify off.
Put this object for sale as a copy for 25 Linden dollars.
Take this object off the market.
Assign this object to group <group-uuid>, share with group, and deed to group.

Find objects by parcel or status

List objects in parcel local ID 123.
Find scripted objects in this parcel.
Find physical objects owned by avatar <owner-uuid>.

Store and wallet basics

Check the pay prices for this vendor object.
Buy this object as a copy for 0 dollars.
Show my current wallet balance.
Pay avatar <avatar-uuid> 1 dollar and add memo "tip".

Texture examples

Apply a simple texture workflow:

Apply a brick texture to the selected prim.

Import an image from the web and apply it:

Download an image from https://example.com/texture.jpg and use it as the prim texture.

Start in a sandbox area

When learning build prompts, practice in a region where mistakes are safe.

Environment examples

Make the sky warmer and brighter.
Set water a little darker blue.

For raw environment payloads and precise tool calls, see Advanced Guide -> Building and Environment.